Autor Thema: basic route problem  (Gelesen 3532 mal)

Offline Remco

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basic route problem
« am: 18. Dezember 2006, 20:32:34 »
Hello Win Digipet users,

I am struggling with the following problem. Routes are released before the loco has reached its destination contact. It is released as soon as he leaves the start contact. Result is that the train behind will start running while the wagons are still in the section where the train departs from. I have rechecked the FB settings over and over. Also contacted the Dutch supporter.

I made a simple loop with 3 blocks. My problem also accurse running simulation.

Who can help?

Regards,

Remco  

Offline Bernd Senger

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Re: basic route problem
« Antwort #1 am: 18. Dezember 2006, 23:19:06 »
Hi Remco
in case i've understand your problem right well, i think you've done one mistake. Did you create one route for the complete loop?
This could not be working, because in this case the start contact of the route is the same as the destination contact.
If you like create a whole circle you have to create more than one route and put them together to a tour. if you like to work with tours you have to enable this feature within the system settings
(i assume that you are working with wdp 9.x)

Hope this will help you
Greets from Berlin


* I'm sorry, but i forgot to say welcome to you into this community
Viele Grüße vom Rand Berlins
Bernd Senger
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Offline Remco

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Re: basic route problem
« Antwort #2 am: 19. Dezember 2006, 08:27:59 »
Hello Bernd,

Thank you for you're reply. I use wdp 9.0. I have made 3 sections with start, break and stop contact (The stop is the start for the next section, so 6 fb contacts in total). Each one functions well, using switch and drive and the trains stop where they should stop. The routes are combined in a Tour, this also works well. The problem must be somewhere else.

Best regards,

Remco  

Offline Dietloff

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Re: basic route problem
« Antwort #3 am: 19. Dezember 2006, 10:57:09 »
Hello Remco,

in your initial entry you stated that routes gets immediately released right at the start-contact and therefore Bernd's assumption was valid.

 
In Antwort auf:
 I have made 3 sections with start, break and stop contact ... Each one functions well...  


So, it sounds as if your routes are doing well.

 
In Antwort auf:
 The routes are combined in a Tour, this also works well.

Obviously also works well, but then I don't really understand your issue?!
Could you describe WHEN it happens (always, all routes, etc.) or are you able to show us a screenshot of your Routes-Editor where we can have a look at such route and the 'destination-contact' assigned to it.

Regards
Rüdiger
 

Offline Remco

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Re: basic route problem
« Antwort #4 am: 19. Dezember 2006, 13:14:02 »
Hello Rüdiger,

The problem is: A loco(a) departs from a start contact(nr1). As soon as the contact(1) is released, the loco(b) waiting behind loco(a) switches it route and uses the contact(1) as a stop contact.

I think that loco(b) should wait until loco(a) has reached the destination contact and the wagons behind loco(a) are cleared from the section that train(b) will enter when he departs. Otherwise he might hit the wagons when he is faster than the train in front.

This hapens in all 3 sections.

Regards,
Remco  

Offline Timaximus

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Re: basic route problem
« Antwort #5 am: 19. Dezember 2006, 13:32:41 »
Hello Remco,

Can you:

a) Make a simple sketch for us with the sectioning of your layout with the feedback contact and section numbers in it.

b) Make a screenshot from your layout (drawing mode) with the feedback contacts shown.

Regards,

Timaximus  
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Offline Dietloff

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Re: basic route problem
« Antwort #6 am: 19. Dezember 2006, 13:39:07 »
Hi Remco,

now I understand! Is it possible that between the 1st start-contact (Loc-A) and the (waiting) 2nd loc (B) is NO solenoid device (Signal, Turnout) within the track layout?

And/Or: The 1st Loc(A) does not pass a Signal when it starts? (There's no need to have such Signal in reality, but in the layout it could/should be drawn).

Explanation: My assumption is that there is no (at least logical) solenoid device between both routes. So if Loc-A releases it's start contact all conditions are TRUE for Loc-B to set its route and starts moving.
If there would be at least ONE solenoid device (Signal) which is part of BOTH routes the 2nd train (Loc-B) would wait before the 1st route is released.
Solenoid devices within routes LOCKS the particular routes against each other. It's like the 'real' train: There would normally never be a stop-section without a Signal assigned to it.

Regards
Rüdiger
   

Offline Remco

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Re: basic route problem
« Antwort #7 am: 19. Dezember 2006, 17:07:52 »
Hello Rüdiger,

You conclusion is wright. There is indead no signal or solenoid device, just straight track. To start easy I have placed no signals, and that seems to be the solution. I will try this later tonight. Thinking about it, the signal should be the solution.

When this does not work I will make screen shots of the track and the fields that I filled in.

Best regards,

Remco  

Offline Remco

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Re: basic route problem
« Antwort #8 am: 19. Dezember 2006, 19:43:51 »
Hello Rüdiger,

Problem is solved  , placing signals has been the solution.

A big thank you from Holland.

Regards,

Remco  

Offline Dietloff

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Re: basic route problem
« Antwort #9 am: 20. Dezember 2006, 06:33:18 »
Hi Remco,

great news! Thanks for your feedback and enjoy WDP!
If you have further questions don't hesitate to contact this forum.

Regards
Rüdiger